Share the Unity Source Codes!

How to Setup and Reskin

In the Documentation you can search detail information on how to reskin our unity projects. It very easy! In other words, you just need to put your images or sounds in Assets/Textures – Assets/Sounds folders with the same names. You can change game configurations directly with the “ObliusGameManager” GameObject inside the scene.

Also, you will be able to setup AdMob and Chartboost in just a minute. You have to insert your ads IDs and nothing else! Download here the in-depth documentation on how to reskin our games, or read it down below.

DOCUMENTATION DOWNLOAD

Unity Templates

Reskin Help Documentation

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IMPORTANT: To Run the project you need to activate the UNITY IAP and UNITY ADS Services. Otherwise, you will get errors in the compiler. Above all, if you don’t know how to do it, check this link: http://docs.unity3d.com/Manual/UnityIAPSettingUp.html

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Now you can switch to a mobile platform (iOS/Android) from the Build Settings of Unity.

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Update plugins (Not always needed)

IMPORTANT: In time, Google Play Services and other plugins may become outdated. So, you need to update the unity template. You can do it by yourself, by following this guide. In addition, you can request an update from us. Download the update guide here:
https://www.dropbox.com/s/v1xvuddzo15fcey/Definitive%20update%20guide.rtf?dl=0

In this case you will be sure that the project will always work correctly with the Unity Version we use. For instance, we use Unity 2018.3.3f1 (64-bit). Once everything is updated, if you press “clear” on the Unity console, you will get no red errors and after that, you’re ready to reskin the project!

Summary:

  1. Compiling for Xcode (iOS) – What do you need?
  2. Configure Leaderboard (Google Play/Game Center)
  3. Configure In-app Purchase (Remove Ads)
  4. Rate and Share buttons
  5. GameManager – Overview
  6. Add new Unlockables in the Shop
  7. Ad-networks Setup
  8. Textures and Sounds
  9. GUI Customization

Compiling for Xcode (iOS) – What do you need?

When you compile a project for Xcode you always need something to do. Anyway, in this case, it’s simple enough. Above all, you need to add the “AdMob” SDK to your Xcode project. Download it from here: https://developers.google.com/admob/ios/download

If you are using a Virtual Machine with iOS but you have Windows
DO NOT UNZIP THE FOLDER IN WINDOWS. DRAG IT TO VIRTUAL MACHINE OR IT WILL BREAK!

Why? Because Windows will corrupt the sdk file and Xcode can’t recognize it. So take the .zip file and extract it directly inside the iOS.
Now the next step is: In Xcode Build Settings:

  1. Turn off the Enable Bitcode.
  2. Turn on the Enable Modules (C and ObjectiveC).

    Done! After that, you can successfully compile the project for iPhone.

This is an in-depth guide on how it works: https://developers.google.com/admob/ios/quick-start

Also make sure that in Build Settings -> Player Settings of iOS only there’s “NO_GPGS” in Scripting Define Symbols. In conclusion, if there’s not, please write NO_GPGS inside and press “Enter”.

If you find other properties, they must be separated with the semicolon symbol. Otherwise, you may trigger some errors!

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This will exclude Google Play Games from iOS. So, it enables Game Center.

Configure Leaderboard

(Google Play/Game Center)

If you compile the project for Android, you will activate the Google Play Leaderboard. Otherwise, for iOS, you will have Game Center. So, to enable the Leaderboard in your project you have to follow those steps:

ANDROID PROJECTS:

On Google Play Developer console, create a new Leaderboard for Android. Above all, this guide will help you if you have any troubles: https://developers.google.com/games/services/common/concepts/leaderboards

Once you correctly configured your Leaderboard, grab the ID.

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Now click “Get Resources” and get the code inside the window.

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Now you have the “ID” and the “Resource Code” right? So, open your Unity Project and go to Window/Google Play Games/Setup/Android Setup.

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Simply insert the code here and then click “Setup”.

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Now there’s one more step. Finally, you just have to insert the ID inside the LeaderBoard.cs Script. You can find the script in the GameManager gameObject.

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iOS PROJECTS:

For iOS it’s simpler! Configure the Leaderboard in the developer console of Game Center. Then copy your id. After that, Insert it inside the Leaderboard.cs script. As always, you will find it in the GameManager gameObject

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For more information about setting a GameCenter leaderboard please look at this link: https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnectGameCenter_Guide/Leaderboards/Leaderboards.html

Configuring In-App-Purchase

The first thing you need to do is to enable Unity IAP in the Unity Services: http://docs.unity3d.com/Manual/UnityIAPSettingUp.html

Configuring the iAP is really simple: You need to create the in-app-products on the respective platforms. For instance, Google Play for Android and iTunes Connect for iOS.

To configure your “in-app product” on Google Play, please refer to this link: http://developer.android.com/google/play/billing/billing_admin.html

To configure your “in-app product” on iTunes Connect, please refer to this other link: https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnectInAppPurchase_Guide/Chapters/SubmittingInAppPurchases.html

Purchaser script

The purchaser script allows you to set different purchasing items. If you want the “remove ads” option you can set it up like the screenshot below. Then create a non consumable item with id no_ads in your Google Play or in your iTunes account.

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IMPORTANT! To test your in-app-purchase, you first need to publish the game on the respective platforms! Otherwise it will not work.

For more details about iAP testing please refer to the official guides:

To test on Android: http://developer.android.com/google/play/billing/billing_testing.html
To test on iOS: https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnectInAppPurchase_Guide/Chapters/TestingInAppPurchases.html

Rate and Share

In GameManager gameObject you will find these scripts:

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HINT For Android: If your bundle name is com.game.company, the final URL would be https://play.google.com/store/apps/details?id=com.game.company. Anyway, it’s better to use a URL with a redirect set by yourself because you will have full control.

When you click the share button, you will be able to share the “High Score” screenshot of the game-over screen. It will pop up a native dialog box. This will work on iOS and Android.

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GameManager – Overview

In the GameManager gameObject you will find all the customization features for this project. You will also find all the options needed for the Screenshot Sharing, Leaderboards etc. Those scripts in the hierarchy are very simple to understand. If you don’t know how to change some particular features, send us an email. We will be happy to help you!

Add new Unlockables in the Shop

In the Unity Hierarchy: open the Shop gameObject. Then open the ShopItemContainer child gameObject inside. Here you will find a list of placeholders. In order to create new shop items (characters,unlockables, etc.) follow these steps:

  • Duplicate one of those placeholders.
  • Set the sprite that you want in the SpriteRenderers Component.
  • Set the price in the ShopItem script attached to the new object.
  • Check for special properties inside this script.
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Some unity games may need additional “Textures”. For example, for the death of the player. The name of the character/unlockable will be the name you find on top of the gameObject.
When you create new textures, always respect the defined size of the original files. Obviously, if you don’t do that, the unlockable will be bigger or smaller than the original size.

Ad Networks – Setup:

This script is an evolution of our plugin All-In-One. When you open the project, you will find the script in the AdNetworks gameObject. If you customize it, you will be able to activate the banners inside your game.

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Important: When you create a new Chartboost interstitial, don’t panic if you can’t see the interstitial ads right away. That’s because the changes on their platform will occur after 1 hour. Also, make sure that you set up Debug Mode off from the ChartBoost Platform

If you publish on Amazon Store, you have to change only one thing.

  • Click on Chartboost window on top of your unity screen.
  • Now click Edit Settings.
  • In the window that opens, change the “Android platform” to Amazon
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Don’t click or change anything. All is done dynamically by our AdNetworks Script. Also, if you click “Setup Android SDK” prepare to unlimited bugs. Seriously, don’t do that.

Edit Textures and Sounds in your Unity Game Template:

The textures and sounds of the game are inside their respective folders in “Assets”. Just open the folder and look around. Finally you can change all the graphics and audios of the game. You can do that by editing or overwriting the files in this folders. Keep the same file name and extension. Otherwise you will lose the references.

GUI Customization

Inside the project hierarchy you will see the GUI GameObject. Here you will find all the GUI elements of the game. So, select the element you need. Finally, customize it and the set it to the original status (Enabled/Disabled). In other words, you can edit all the game GUI without overlapping the elements. Using the Unity GUI System, you can edit everything you need.

Conclusions

That’s it and thank you for buying our product. If you have any other questions. please contact us here!